Hi, I'm Aakash.
Junior Unity Developer building immersive game experiences and interactive worlds.
"Passionate about gameplay mechanics, physics-based interactions, and pushing the boundaries of what's possible in Unity."
Built with
Precision.
Every project is built from scratch โ clean architecture, documented systems, and production-level polish.
2D Platformer Game
Custom physics engine, state-machine enemy AI, and a data-driven level architecture.
Racing Game Prototype
Vehicle physics via custom wheel colliders, procedural track splines, and real-time lap timing.
Puzzle Game
Data-driven level system with dynamic difficulty adjustment and 30+ handcrafted levels.
Inventory System
Modular, scriptable object-based inventory system with drag-and-drop UI and crafting.
Technical
Arsenal.
The core technologies powering every project โ from engine to asset pipeline.
Open to junior Unity
roles & contracts.
Ready to build something great?
Whether you have a game idea, a project in mind, or just want to say hi, I'd love to hear from you.