Aakash

Hi, I'm Aakash.

Junior Unity Developer building immersive game experiences and interactive worlds.

"Passionate about gameplay mechanics, physics-based interactions, and pushing the boundaries of what's possible in Unity."

04Native Game Builds
C#Strong Technical Core
LogicClean Architecture
PerformanceOptimized Mechanics
— Selected Work

Built with
Precision.

Every project is built from scratch — clean architecture, documented systems, and production-level polish.

FeaturedUnity · C# · 2D

Indian CookHouse

Custom physics engine, state-machine enemy AI, and a data-driven level architecture.

Cooking SystemCustomer AIScriptable Objects

Catching Fruits

A fast-paced 2D arcade survival game featuring a modular object system, probability-based spawning, and responsive physics controls.

UnityC#2DPhysics

Beach Memory Match

A polished 2D memory matching game featuring a data-driven level system, dynamic grid scaling, and responsive mobile UI.

UnityC#MobileUI

Cake Tower

Physics-based stacking game where players time the release of swinging cake layers to build the tallest tower.

UnityC#PhysicsMobile
— Toolkit

Technical
Arsenal.

The core technologies powering every project — from engine to asset pipeline.

Core Engine
Unity 3D/2D
Advanced
C# Scripting
Professional
Physics Systems
Core
Shader Graph
Intermediate
Specializations
Game Design
Strategic
UI/UX Assembly
Production
AI Behaviors
Logic
Tooling
Version Control
Git/Plastic
Asset Pipeline
Optimized
Ongoing Research
Shader ProgrammingMultiplayer NetworkingVR DevelopmentProcedural Generation
Available for Work

Open to junior Unity
roles & contracts.

Get in Touch →

Ready to build something great?

Whether you have a game idea, a project in mind, or just want to say hi, I'd love to hear from you.