๐Ÿ‘จโ€๐Ÿ’ป
Available

Hi, I'm Aakash.

Junior Unity Developer building immersive game experiences and interactive worlds.

"Passionate about gameplay mechanics, physics-based interactions, and pushing the boundaries of what's possible in Unity."

3+Shipped Games
2Years in Unity
15k+Lines of C#
Opento Roles
โ€” Selected Work

Built with
Precision.

Every project is built from scratch โ€” clean architecture, documented systems, and production-level polish.

FeaturedUnity ยท C# ยท 2D

2D Platformer Game

Custom physics engine, state-machine enemy AI, and a data-driven level architecture.

5 LevelsEnemy AIObject Pooling60fps
โ†’

Racing Game Prototype

Vehicle physics via custom wheel colliders, procedural track splines, and real-time lap timing.

UnityPhysics3DC#
โ†’

Puzzle Game

Data-driven level system with dynamic difficulty adjustment and 30+ handcrafted levels.

UnityC#MobileUI
โ†’

Inventory System

Modular, scriptable object-based inventory system with drag-and-drop UI and crafting.

UnityC#UISystems
โ€” Toolkit

Technical
Arsenal.

The core technologies powering every project โ€” from engine to asset pipeline.

Core Engine
Unity 3D/2D
Advanced
C# Scripting
Professional
Physics Systems
Core
Shader Graph
Intermediate
Specializations
Game Design
Strategic
UI/UX Assembly
Production
AI Behaviors
Logic
Tooling
Version Control
Git/Plastic
Asset Pipeline
Optimized
Ongoing Research
Shader ProgrammingMultiplayer NetworkingVR DevelopmentProcedural Generation
Available for Work

Open to junior Unity
roles & contracts.

Get in Touch โ†’

Ready to build something great?

Whether you have a game idea, a project in mind, or just want to say hi, I'd love to hear from you.